① Apollo 13 Characteristics

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Apollo 13 Characteristics



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Apollo 13's 'successful failure' explained

But whatever we may think of this and other modes of explaining the origin and nature of Apollo, one point is certain and attested by thousands of facts, that Apollo and his worship, his festivals and oracles, had more influence upon the Greeks than any other god. It may safely be asserted, that the Greeks would never have become what they were, without the worship of Apollo: in him the brightest side of the Grecian mind is reflected. Apollo, the national divinity of the Greeks, was of course represented in all the ways which the plastic arts were capable of.

As the ideas of the god became gradually and more and more fully developed, so his representations in works of art rose from a rude wooden image to the perfect ideal of youthful manliness, so that he appeared to the ancients in the light of a twin brother of Aphrodite. The forehead is higher than in other ancient figures, and on it there is a pair of locks, while the rest of his hair flows freely down on his neck. The limbs are well proportioned and harmonious, the muscles are not worked out too strongly, and at the hips the figure is rather thin in proportion to the breast. The god is depicted on Greek vases from all periods. On ancient Greek ceramics from the seventh century BCE he is depicted playing the lyre.

He inspires the Muses Attic bowl, ca. Apollo as a noble judge and protector can be found on the western facade of the temple of Zeus at Olympia early fifth century BCE. A well-known archaic statue of Apollo is that of Tenea ca. As Alexikakas "averter of evil" he is portrayed on various statues from around BCE in the style of Phidias. In the Middle Ages he is mainly portrayed as archer, and in the Renaissance he is portrayed as the leader of the Muses Mantegna, Perugino.

From the seventh century onward statues of Apollo are frequently placed in gardens De Vries, Duquesnoy. This article incorporates text from Dictionary of Greek and Roman Biography and Mythology by William Smith, which is in the public domain. Send comments , cite this article. For other occurances of the name "Apollo", click here. Article created on Monday, March 3, Apollo One of the great divinities of the Greeks, was, according to Homer, 1 the son of Zeus and Leto. Iconography Apollo, the national divinity of the Greeks, was of course represented in all the ways which the plastic arts were capable of. References Notes Iliad i, 21, Theogony , Iliad iv, Annals iii, Stephanus of Byzantium, s.

On the Nature of the Gods iii, Histories ii, The Library i, 4. Fabulae , Aeneid iii, Symposiacs , 8. Seven Against Thebes , ; comp. Hymn to Delos , ff. Theognis, 5 ff. Hecuba , ff. Iliad i, 42; xxiv, ; Odyssey xi, ; xv, ff. Pythian Odes iii, 15 ff. The Library i, 6. Agamemnon , Description of Greece i, 3. Eumenides , 62; comp. Die Dorier ii, 6. Dictionary of Antiquities , s. Eumenides , Iliad i, 72; Hymn to Mercury , 3, Iphigenia in Tauris , ff. Metamorphoses i, ; Apollonius Rhodius. The Library ii, Odyssey viii, with Eustathius. Hymn to Delos , ; Plutarch. De Musica. Heroides xvi, Iliad ii, Iliad xi, Pythian Odes ix, ; Callimus. Hymn to Apollo , 50 ff. The Library i, 9. Alcestis , 8; Tibullus, ii, 3.

Georgics iii, 2. Pythian Odes v, Fragments, 48, ed. Description of Greece vii, R1 the topmost 5-digit display will be in hours, R2 will be in minutes, and R3 will be in ths of a second. This display is updated once per second. In the accompanying screenshot, the time is If it annoys you to see the time since power-up, you can change the time for example, to mission time by keying in V25N36E. R1 will go blank, enabling you to key in the current hour. Finally, you can key in the number of seconds in R3. In the accompanying screenshot, it just happened to be am.

Key in V27N02E. This allows you to enter the address of a word in the core-rope into R3. Also, unlike entry of decimal data, in octal you can enter just as many digits as you need, and don't need to enter a full five digits. The addresses will be for memory bank 00, for memory bank 01, and so forth, up to for memory bank I'm not sure how to examine banks The binary listing of the core rope is at the very back of the Colossus assembly listing, which can be downloaded from MIT if you have some spare time and disk space.

See my Document Library page. In the accompanying screenshot, we see that address octal of Luminary's core-rope contains the value This just happens to be the first instruction executed after power-up. The contents of R2 the middle 5-digit register are not cleared, and thus are just whatever lingers from before. Key in V01N02E. This allows you to enter the address of a word in erasable memory into R3. The addresses will be for erasable bank E0, for memory bank E1, and so forth, up to for memory bank E7. Alternately, you can "monitor" a memory location i.

In general, of course, the numbers won't mean much unless you reference them to the Colossus assembly listing. In the accompanying screenshot, we actually do look at the TIME1 register, and discover that at that instant it contained the value octal. Of course, you'll see something different. Display R2 is not changed, so it just contains whatever it contained before. Key in V21N02E, and enter an octal address as above, and then enter a new value to be stored at that address.

It goes without saying that you need to know what you're doing when you do this! In the accompanying screenshot, I've chosen to reload the TIME1 register with the value octal , which probably won't cause too many adverse effects. Key in V36E. This apparently restarts the "pinball" program—i. In the accompanying screenshot, a side-effect of the fresh start is the thoughtful re-display of the PROG program alarm which the earlier DSKY lamp-test had wiped out. If you do, let me know and I'll add it to this list. Starts the DSKY lamp test.

After about 5 seconds, the lamp test automatically terminates. The numeric area under the PROG label will show Set the count of total failed self-tests, total started self-tests, and successfully-completed division tests to 0. Begin monitoring the self-test counts. R1 the top 5-digit display shows the number of failed tests, R2 shows the number of started tests, and R3 the number of completed division tests. Begin background self-tests. These tests will continue until the astronaut you!

Continue at least until the number of started tests R2 reaches 3. Looks the same, of course. That's because the self-test is pretty thorough; it tests not only memory checksums, but also the operation of various CPU instructions. Fortunately, the AGS flight programs have been written to continue operating in the case of self-test failure, even though it is "not recommended". Set the clock to 0. The CPU uses address octal as a counter that increments at 6-second intervals. Before using it, though, we want to set it to a known value. However, I'm not quite yet ready with that particular feature.

Watch the clock incrementing. The operations listed above are very representative from the user-interface perspective of all the other kinds of operations you can perform on the DEDA. There are basically two classes of DEDA-based operations: Get a running display of the contents of a memory location. The flight software will automatically scale the data or otherwise modify it by changing units of measurement in a way appropriate to the particular memory location before displaying the data.

We Apollo 13 Characteristics him in Apollo 13 Characteristics Iliad 22 delighting the immortal gods with his mulvey male gaze on the phorminx during their repast; and the Homeric bards Apollo 13 Characteristics their art Apollo 13 Characteristics song Apollo 13 Characteristics from Apollo or the Muses. Pythian Odes x, 55 ff. After the carving is completed, the Apollo 13 Characteristics surface of the statue must be Apollo 13 Characteristics off.